Other Projects

Games

Catnip Criminal

Solo | Unity 2D | 1-week sprint

2024

As my first public 2D game, there was a lot that I learned from this, but also a lot that I feel went well. Namely, the 2 standard enemies that can be encountered on each level. I feel that their AI, detection ranges, and attacks all turned out well. Alternatively, the way I made the terrain caused a lot of collision errors that I feel I fixed in later projects.

Unity 2D Solo Platformer Hack'n'Slash Montgomery College
Play on itch.io

Willy Nilly: The Magic Tower

Solo | Unity 3D

2024

This project was the first actual game I've made in 3D. I say this because, I have posted another 3D project before this, but that was much more of a simulation rather than a game. The main difference being that this project has an objective. What this game does well is the firing of projectiles in 3D and compared to the other mentioned project, this game's world is much smaller.

Unity 3D FPS Montgomery College
Play on itch.io

FreezR-Burn

Solo | Unity 2D

2025

This project, I applied a lot of what I learned from Catnip Criminal and the gameplay is much smoother. A lot less collsion boxes were used for terrain tiles, enemies spawned pseudo-randomly, and the player was given options to customize their experience (controls and sound).

Unity 2D Platformer Hack'n'Slash University of Baltimore
GDD

Urban Engines: Baltimore Drift

Team | Unity | 95% code contribution | Group 2D

2025

This game is the first project where I worked collaboratively with others (4 others specifically) to create a game. Furthermore, this game was created in response to B-360's request for a game that was both educational and fun.
Though this was a group project, the rest of my team was art focused. While they did help a little, this left me in charge of most of the code behind the game. The main challenge with this game was surprisingly the physics of the side-scroller (fun) section. In past projects, I would normally have a character that would stop the instant the forward/backward control wasn't being pressed however for this game, we wanted the bike keep moving if the player stopped pressing a directional control.

Unity 2D Group Community-Focused Design Drag'n'Drop Side-Scroller B360 University of Baltimore
GDD Download

Hobbies

Games

Pokemon Dragonscale

Solo | WIP

2018

Pokemon Dragonscale is my longest project to date. This game is a passion project that I initially started on Roblox, eventually moving to RPGMaker. The concept is to make a game that successfully merges the 9 regions introduced in the main Pokemon games into 1 game. This is something that I never plan to release officially for legal reasons but one that I work on to understand the process of game design better. Over the years, I've made multiple iterations of the project, with the current iteration being ported to Unity due to the restrictions of RPGMaker.

Solo RPGMaker Unity Roblox Ruby C# Lua
Documentation

M.U.G.E.N / IKEMEN Content

Raven

Solo

2024

Raven from the DC Comics universe is a character that I'm particularly proud of. This project was done by me almost completely from scratch. While the spritework and audio isn't mine, everything from the animations, moveset, and even passive visuals were coded by me. This was my first attempt at intentionally coding a ranged character and while I have a few things I could personally point out as flaws, I'm overall very happy with how this character turned out.

Solo Character MUGEN Coding Language 2D Animation
N/A

Ruby Rose

Solo

2024

Ruby Rose is a character from the RWBY series. I implemented a variety of moves for her, the major ones being techniques she used in the show like the gun on her scythe and actually integrated her semblance in the character which wasn't available in the previous version. This project was a favorite of the ones I released because unlike my prior MUGEN releases, I experimented with the AI a lot more and made her favor some actions over others depending on the situation. While not a scoring system which is what I use today, this project marks the turning point in how I approached AI development in general.

Solo Character MUGEN Coding Language
N/A

Simul-Fusions

Solo

2024

Simul-Fusions are a system mechanic that I designed for characters with canonical fusions. I'm in the process of working on a python script to handle the implementation of code.

Solo System Mechanic MUGEN Coding Language 2D Animation Python
N/A